The code fragment I did the instruction count on used integer, not real
arithmetic. The only factor that would really vary would be the estimate
of the number of processor cycles per instruction - I assumed an average of
2, which would be very optimisitc for a 486, but I don't have the relevant
data for a Pentium.
One thing, though, is that a 100MHz system would probably need 64 bit
arithmetic, which might require multiple integer instructions.
> tremendous fractal graphics program Fractint)? I suspect that your
> calculations are done using real mode math, instead of integer mode.
Incidentally, the book was wrong on the number of multiplies needed; it
gives the correct figure in a formula, but the wrong figure in a table.
I think the specgrm is code has the minimum number for a 2 point butterfly.